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DEVELOPER · GOOGLE PLAY

Joy Nice Games: app revenue & downloads

Joy Nice Games publishes 36 apps on Google Play, 36 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
36Google Play
Modeled portfolio sum, revenue
$1.6M – $8MSum of 36 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
365.7K – 1.8MSum of 36 apps' 80% bands

Top Joy Nice Games apps by modeled revenue

Top 10 Joy Nice Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Whoa AdventureJoy Nice GamesGoogle PlayRole Playing$357.4K – $1.9M68K – 318.5KDetails
2Duck SurvivalJoy Nice GamesGoogle PlayStrategy$342K – $1.8M131.6K – 616.8KDetails
3キノコ伝説:勇者と魔法のランプJoy Nice GamesGoogle PlayRole Playing$121.5K – $629.2K7.4K – 36.3KDetails
4버섯커 키우기-3000뽑기 증정Joy Nice GamesGoogle PlayRole Playing$104.4K – $540.4K5.9K – 17.6KDetails
5후더덕 서바이벌-777뽑기 증정Joy Nice GamesGoogle PlayRole Playing$82.5K – $427.3K (Sep 24 – Oct 24, 2026)7.6K – 37.6K (Sep 24 – Oct 24, 2026)Details
6Legend of MushroomJoy Nice GamesGoogle PlayRole Playing$70.5K – $364.9K19.5K – 95.7KDetails
7Legend of ElementsJoy Nice GamesGoogle PlayRole Playing$68.9K – $356.8K25.9K – 127.5KDetails
8갓깨비 키우기-999뽑기 증정Joy Nice GamesGoogle PlayRole Playing$68.4K – $354.3K6K – 29.7KDetails
9ダックサバイバーJoy Nice GamesGoogle PlayCasual$62.4K – $323.2K (Sep 24 – Oct 24, 2026)6.3K – 30.9K (Sep 24 – Oct 24, 2026)Details
10우와 모험단Joy Nice GamesGoogle PlayRole Playing$59.3K – $307.2K6.7K – 20.2KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Joy Nice Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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