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DEVELOPER · GOOGLE PLAY

MobiOneGame Global: app revenue & downloads

MobiOneGame Global publishes 21 apps on Google Play, 21 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
21Google Play
Modeled portfolio sum, revenue
$0 – $105KSum of 21 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
470.7K – 2.3MSum of 21 apps' 80% bands

Top MobiOneGame Global apps by modeled revenue

Top 10 MobiOneGame Global apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Stickman Battle FightMobiOneGame GlobalGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)92.3K – 432.4K (Sep 24 – Oct 24, 2026)Details
2Pull Him Up: Pin Puzzle RescueMobiOneGame GlobalGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)33.5K – 164.6K (Sep 24 – Oct 24, 2026)Details
3Pull Pin Puzzle: Rescue GirlMobiOneGame GlobalGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)31.5K – 154.7K (Sep 24 – Oct 24, 2026)Details
4Pull the Pin: Puzzle RescueMobiOneGame GlobalGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)27.3K – 134.2K (Sep 24 – Oct 24, 2026)Details
5Pop It 3D: Antistress ToysMobiOneGame GlobalGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)52.7K – 246.9K (Oct 1 – Oct 31, 2026)Details
6Thunder Fighter SuperheroMobiOneGame GlobalGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)7.8K – 38.3K (Sep 24 – Oct 24, 2026)Details
7Bean's World: Super Run Go!MobiOneGame GlobalGoogle PlayAdventure< $5K (Sep 24 – Oct 24, 2026)13.4K – 66K (Sep 24 – Oct 24, 2026)Details
8Super Lee Bros: Run & FightingMobiOneGame GlobalGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Beat Live: Show Music GameMobiOneGame GlobalGoogle PlayMusic< $5K (Sep 24 – Oct 24, 2026)5.9K – 17.8K (Sep 24 – Oct 24, 2026)Details
10Hero Robot 3D: Robot TransformMobiOneGame GlobalGoogle PlayAction< $5K (Oct 1 – Oct 31, 2026)54.4K – 255.2K (Oct 1 – Oct 31, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not MobiOneGame Global's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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