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DEVELOPER · GOOGLE PLAY

PlayFlix: app revenue & downloads

PlayFlix publishes 9 apps on Google Play, 9 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
9Google Play
Modeled portfolio sum, revenue
$0 – $45KSum of 9 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
923.4K – 3.8MSum of 9 apps' 80% bands

Top PlayFlix apps by modeled revenue

Top 10 PlayFlix apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1BMX Cycle Extreme Bicycle GamePlayFlixGoogle PlayRacing< $5K813K – 3.3MDetails
2Cop Games Traffic Police GamesPlayFlixGoogle PlayAction< $5K39.3K – 193.2KDetails
3Rabble Runner - War Run GamesPlayFlixGoogle PlayAction< $5K35.8K – 176.3KDetails
4Car Crash Challenge - Car GamePlayFlixGoogle PlayRacing< $5K (Sep 24 – Oct 24, 2026)16.5K – 81.1K (Sep 24 – Oct 24, 2026)Details
5Color the Path - Line Game 3DPlayFlixGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)18.9K – 92.7K (Sep 24 – Oct 24, 2026)Details
6Card Drop: Jigsaw Merge PuzzlePlayFlixGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Speed Race - Car Racing GamesPlayFlixGoogle PlayRacing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Whole in Hole: Black Hole GamePlayFlixGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Heist Rush: Thief Robbery GamePlayFlixGoogle PlayArcade< $5K (period ending Oct 16, 2026)< 5K (period ending Oct 16, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not PlayFlix's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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