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DEVELOPER · GOOGLE PLAY

Turbo Rocket Games: app revenue & downloads

Turbo Rocket Games publishes 8 apps on Google Play, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
8Google Play
Modeled portfolio sum, revenue
$33.6K – $185.8KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
251.1K – 1.2MSum of 8 apps' 80% bands

Top Turbo Rocket Games apps by modeled revenue

Top 10 Turbo Rocket Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1WildCraft: Animal Sim OnlineTurbo Rocket GamesGoogle PlaySimulation$20.8K – $99.6K187K – 876.6KDetails
2Dragon Sim Online: Be A DragonTurbo Rocket GamesGoogle PlaySimulation$6.5K – $31.2K15.8K – 77.6KDetails
3Cat Sim Online: Play with CatsTurbo Rocket GamesGoogle PlaySimulation$6.3K – $30K< 5KDetails
4Dog Sim Online: Raise a FamilyTurbo Rocket GamesGoogle PlaySimulation< $5K17.1K – 84.1KDetails
5Wild Cheetah Sim 3DTurbo Rocket GamesGoogle PlaySimulation< $5K16.8K – 82.7KDetails
6Wild Panther Sim 3DTurbo Rocket GamesGoogle PlaySimulation< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
7Phoenix Sim 3DTurbo Rocket GamesGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Wild Cougar Sim 3DTurbo Rocket GamesGoogle PlaySimulation< $5K14.3K – 70.5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Turbo Rocket Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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