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DEVELOPER · GOOGLE PLAY

HeroCraft Ltd.: app revenue & downloads

HeroCraft Ltd. publishes 46 apps on Google Play, 46 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
46Google Play
Modeled portfolio sum, revenue
$50.5K – $402.9KSum of 46 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
216.1K – 1.2MSum of 46 apps' 80% bands

Top HeroCraft Ltd. apps by modeled revenue

Top 10 HeroCraft Ltd. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Pirate Ships・Build and FightHeroCraft Ltd.Google PlayStrategy$18.6K – $89.1K (Sep 24 – Oct 24, 2026)11.4K – 56.2K (Sep 24 – Oct 24, 2026)Details
2Season Match 3: Crush JewelsHeroCraft Ltd.Google PlayPuzzle$8.7K – $41.5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3Guards II: TBSHeroCraft Ltd.Google PlayRole Playing$6.2K – $15.7K< 5KDetails
4Lords of Discord: Offline RPGHeroCraft Ltd.Google PlayRole Playing$5.8K – $27.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5Pirates Flag-Open-world RPGHeroCraft Ltd.Google PlayRole Playing$5.7K – $14.5K (Sep 24 – Oct 24, 2026)5.7K – 28K (Sep 24 – Oct 24, 2026)Details
6King of Dragon Pass: Text RPGHeroCraft Ltd.Google PlayRole Playing$5.6K – $14.4K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
7Farm Frenzy: classic farm gameHeroCraft Ltd.Google PlaySimulation< $5K (Sep 24 – Oct 24, 2026)21K – 103.4K (Sep 24 – Oct 24, 2026)Details
8Snail Bob 2HeroCraft Ltd.Google PlayCasual< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
9Dead Shell・Pixel RPG RoguelikeHeroCraft Ltd.Google PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10HyperformaHeroCraft Ltd.Google PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not HeroCraft Ltd.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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