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DEVELOPER · GOOGLE PLAY

Halfbrick Studios: app revenue & downloads

Halfbrick Studios publishes 40 apps on Google Play, 40 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
40Google Play
Modeled portfolio sum, revenue
$54.9K – $413.9KSum of 40 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
948.9K – 4.6MSum of 40 apps' 80% bands

Top Halfbrick Studios apps by modeled revenue

Top 10 Halfbrick Studios apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Fruit Ninja®Halfbrick StudiosGoogle PlayArcade$13.5K – $64.4K (Sep 24 – Oct 24, 2026)400.8K – 1.9M (Sep 24 – Oct 24, 2026)Details
2Halfbrick+ Games with FriendsHalfbrick StudiosGoogle PlayCasual$9K – $43.3K< 5KDetails
3Bluey's Quest for The Gold PenHalfbrick StudiosGoogle PlayAdventure$7.4K – $35.4K118.8K – 556.7KDetails
4Dan the Man: Action PlatformerHalfbrick StudiosGoogle PlayArcade$6.8K – $32.7K (Sep 24 – Oct 24, 2026)273.4K – 1.3M (Sep 24 – Oct 24, 2026)Details
5Jetpack JoyrideHalfbrick StudiosGoogle PlayArcade$6.7K – $32.3K (Sep 24 – Oct 24, 2026)82.3K – 385.8K (Sep 24 – Oct 24, 2026)Details
6Magic Brick WarsHalfbrick StudiosGoogle PlayStrategy$6.3K – $16.1K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7ColossatronHalfbrick StudiosGoogle PlayAction$5.2K – $24.7K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Monster DashHalfbrick StudiosGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Fish Out Of Water!Halfbrick StudiosGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Fruit Ninja ClassicHalfbrick StudiosGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)19.5K – 95.7K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Halfbrick Studios's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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