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DEVELOPER · GOOGLE PLAY

Playsport Games: app revenue & downloads

Playsport Games publishes 13 apps on Google Play, 13 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
13Google Play
Modeled portfolio sum, revenue
$4.2K – $70.8KSum of 13 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
87.2K – 426.5KSum of 13 apps' 80% bands

Top Playsport Games apps by modeled revenue

Top 10 Playsport Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Motorsport Manager 4 RacingPlaysport GamesGoogle PlayRacing$4.2K – $10.8K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
2Motorsport Manager Game 2025Playsport GamesGoogle PlayRacing< $5K (Sep 24 – Oct 24, 2026)12.7K – 62.5K (Sep 24 – Oct 24, 2026)Details
3Soccer - Matchday Manager 25Playsport GamesGoogle PlaySports< $5K (period ending Oct 11, 2026)5.7K – 27.9K (period ending Oct 11, 2026)Details
4Motorsport Manager Mobile 3Playsport GamesGoogle PlayRacing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Cricket Team Coach 26Playsport GamesGoogle PlaySports< $5K (Oct 1 – Oct 31, 2026)47.4K – 222.3K (Oct 1 – Oct 31, 2026)Details
6Motorsport Manager Mobile 2Playsport GamesGoogle PlayRacing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Racing Rivals: Team Car GamePlaysport GamesGoogle PlayRacing< $5K (Oct 1 – Oct 31, 2026)5K – 15.1K (Oct 1 – Oct 31, 2026)Details
8Word Tiles AssociationPlaysport GamesGoogle PlayWord< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Train Rush FeverPlaysport GamesGoogle PlayPuzzle< $5K (Oct 1 – Oct 31, 2026)4.5K – 22.4K (Oct 1 – Oct 31, 2026)Details
10Purrfect Circles: Color SortPlaysport GamesGoogle PlayPuzzle< $5K (Oct 1 – Oct 31, 2026)5.7K – 28K (Oct 1 – Oct 31, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Playsport Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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