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DEVELOPER · GOOGLE PLAY

StarFortune: app revenue & downloads

StarFortune publishes 23 apps on Google Play, 23 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
23Google Play
Modeled portfolio sum, revenue
$428.2K – $2.2MSum of 23 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
219.7K – 1.1MSum of 23 apps' 80% bands

Top StarFortune apps by modeled revenue

Top 10 StarFortune apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Myths of MoonriseStarFortuneGoogle PlayRole Playing$178.1K – $921.8K (Sep 24 – Oct 24, 2026)44.5K – 219K (Sep 24 – Oct 24, 2026)Details
2Beast Lord: The New LandStarFortuneGoogle PlayStrategy$91.6K – $474.4K85.5K – 400.8KDetails
3Fortune Hunter: Golden SagaStarFortuneGoogle PlayStrategy$82.1K – $424.8K37K – 182KDetails
4CatDog World: After HumansStarFortuneGoogle PlayStrategy$26.3K – $125.9K< 5KDetails
5World of WaterStarFortuneGoogle PlayStrategy$13.6K – $65.3K5.5K – 27.2KDetails
6Dawn Watch: SurvivalStarFortuneGoogle PlayStrategy$10.4K – $49.6K12.2K – 60KDetails
7キング・オブ・ビースト:新世界StarFortuneGoogle PlayStrategy$7.1K – $33.8K< 5KDetails
8Top Fish: Ocean GameStarFortuneGoogle PlayStrategy$6.6K – $31.7K< 5KDetails
9Myths of MoonriseStarFortuneGoogle PlayStrategy$6.4K – $16.2K< 5KDetails
10비스트 로드: 더 뉴 랜드StarFortuneGoogle PlayStrategy$6.1K – $15.6K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not StarFortune's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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