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DEVELOPER · GOOGLE PLAY

AGaming+: app revenue & downloads

AGaming+ publishes 15 apps on Google Play, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
15Google Play
Modeled portfolio sum, revenue
$5.9K – $98.2KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
13.4K – 109.7KSum of 15 apps' 80% bands

Top AGaming+ apps by modeled revenue

Top 10 AGaming+ apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1The Sun Origin Post ApocalypseAGaming+Google PlayAction$5.9K – $28.2K4.9K – 24.2KDetails
2The Sun Evaluation Shooter RPGAGaming+Google PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Reporter - Scary Horror GameAGaming+Google PlayAction< $5K4K – 12KDetails
4Z.O.N.A Project XAGaming+Google PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Mental Hospital IV Horror GameAGaming+Google PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Reporter 2 - Scary Horror GameAGaming+Google PlayAction< $5K< 5KDetails
7Mental Hospital V - 3D CreepyAGaming+Google PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Mental Hospital III RemasteredAGaming+Google PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9The Sun: Key Of Heaven ShooterAGaming+Google PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Survive: The Lost LandsAGaming+Google PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not AGaming+'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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