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DEVELOPER · GOOGLE PLAY

Lucky Gaming Xone: app revenue & downloads

Lucky Gaming Xone publishes 8 apps on Google Play, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
8Google Play
Modeled portfolio sum, revenue
$0 – $40KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
451.1K – 2.1MSum of 8 apps' 80% bands

Top Lucky Gaming Xone apps by modeled revenue

Top 10 Lucky Gaming Xone apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1City Bus Games Coach Bus 3DLucky Gaming XoneGoogle PlayRole Playing< $5K332.9K – 1.6MDetails
2Dubai Passenger Van SimulatorLucky Gaming XoneGoogle PlayStrategy< $5K (Oct 1 – Oct 31, 2026)93.4K – 437.6K (Oct 1 – Oct 31, 2026)Details
3Monster Truck Simulator GameLucky Gaming XoneGoogle PlayAction< $5K (Oct 1 – Oct 31, 2026)16.2K – 79.9K (Oct 1 – Oct 31, 2026)Details
4Pizza Delivery: Cycle Rider 3DLucky Gaming XoneGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)8.6K – 42.2K (Oct 1 – Oct 31, 2026)Details
5Bus Simulator Impossible RoadsLucky Gaming XoneGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Cab Master 3D: Taxi SimulatorLucky Gaming XoneGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Police Crime Chase SimulatorLucky Gaming XoneGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Brazil Cargo Truck SimulatorLucky Gaming XoneGoogle PlaySimulation< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Lucky Gaming Xone's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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