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DEVELOPER · GOOGLE PLAY

Onetap Global: app revenue & downloads

Onetap Global publishes 25 apps on Google Play, 25 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
25Google Play
Modeled portfolio sum, revenue
$59.5K – $370.5KSum of 25 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
775.6K – 3.3MSum of 25 apps' 80% bands

Top Onetap Global apps by modeled revenue

Top 10 Onetap Global apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Royal Sort™Onetap GlobalGoogle PlayPuzzle$25.7K – $123.2K10.9K – 53.7KDetails
2Drop Color JoyOnetap GlobalGoogle PlayPuzzle$10K – $47.9K24.2K – 118.9KDetails
3Hexdom™Onetap GlobalGoogle PlayPuzzle$8.9K – $42.5K10.7K – 52.6KDetails
4Pencil Sort™Onetap GlobalGoogle PlayPuzzle$8.5K – $40.8K12.2K – 60KDetails
5Bounty Go!™Onetap GlobalGoogle PlayRole Playing$6.4K – $16.2K9.1K – 44.5KDetails
6Stuff Sort - Sorting MasterOnetap GlobalGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Tap Master™ - Take Blocks AwayOnetap GlobalGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Tic Tac Toe 2 Player: XO GameOnetap GlobalGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)593.7K – 2.4M (Sep 24 – Oct 24, 2026)Details
9Sticker Bliss - Color BookOnetap GlobalGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Block HustleOnetap GlobalGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Onetap Global's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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