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DEVELOPER · GOOGLE PLAY

Blockman GO studio: app revenue & downloads

Blockman GO studio publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$87.3K – $507.1KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
541K – 2.6MSum of 12 apps' 80% bands

Top Blockman GO studio apps by modeled revenue

Top 10 Blockman GO studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Blockman GoBlockman GO studioGoogle PlayArcade$87.3K – $452.1K252.9K – 1.2MDetails
2Bed WarsBlockman GO studioGoogle PlayAction< $5K146.6K – 687.2KDetails
3Egg WarsBlockman GO studioGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Sky Wars for Blockman GoBlockman GO studioGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Build BattleBlockman GO studioGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Hero TycoonBlockman GO studioGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Jail Break : Cops Vs RobbersBlockman GO studioGoogle PlayRole Playing< $5K< 5KDetails
8Islandcraft for SkyblockBlockman GO studioGoogle PlaySimulation< $5K102.8K – 481.8KDetails
9Hide and SeekBlockman GO studioGoogle PlayArcade< $5K12.7K – 62.6KDetails
10Build and ShootBlockman GO studioGoogle PlayAction< $5K13.7K – 67.3KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Blockman GO studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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