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DEVELOPER · GOOGLE PLAY

4Enjoy Game: app revenue & downloads

4Enjoy Game publishes 9 apps on Google Play, 9 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
9Google Play
Modeled portfolio sum, revenue
$44.1K – $193.2KSum of 9 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 45KSum of 9 apps' 80% bands

Top 4Enjoy Game apps by modeled revenue

Top 10 4Enjoy Game apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Magic Mansion: Match-34Enjoy GameGoogle PlayPuzzle$7K – $33.3K< 5KDetails
2Granny’s Farm: Match-34Enjoy GameGoogle PlayPuzzle$6.9K – $32.9K< 5KDetails
3Mansion Blast4Enjoy GameGoogle PlayPuzzle$6.6K – $31.5K< 5KDetails
4Mergington Town: Merge & Build4Enjoy GameGoogle PlaySimulation$6.5K – $16.5K< 5KDetails
5Kingdom Merge4Enjoy GameGoogle PlaySimulation$6.1K – $15.5K< 5KDetails
6Zoo Rescue: Match 3 & Animals4Enjoy GameGoogle PlayPuzzle$6K – $28.7K< 5KDetails
7Magic School: Renovation4Enjoy GameGoogle PlayPuzzle$5.2K – $24.7K< 5KDetails
8Trivia Quiz4Enjoy GameGoogle PlayTrivia< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Merge Spa Honeymoon4Enjoy GameGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not 4Enjoy Game's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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