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DEVELOPER · GOOGLE PLAY

Virtual Entertainment Studio: app revenue & downloads

Virtual Entertainment Studio publishes 8 apps on Google Play, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
8Google Play
Modeled portfolio sum, revenue
$0 – $40KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
382.2K – 1.8MSum of 8 apps' 80% bands

Top Virtual Entertainment Studio apps by modeled revenue

Top 10 Virtual Entertainment Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1High School Girl Life Sim 3DVirtual Entertainment StudioGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)224.7K – 1.1M (Sep 24 – Oct 24, 2026)Details
2The Mother Sim Life Mom GamesVirtual Entertainment StudioGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)20.5K – 101K (Sep 24 – Oct 24, 2026)Details
3Twins Mother Simulator Game 3DVirtual Entertainment StudioGoogle PlaySimulation< $5K26.4K – 129.9KDetails
4High School Love Sim Life GameVirtual Entertainment StudioGoogle PlayRole Playing< $5K32.4K – 159.2KDetails
5The Mother Simulator Mom GamesVirtual Entertainment StudioGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)24.8K – 122K (Sep 24 – Oct 24, 2026)Details
6Home Makeover House Design 3DVirtual Entertainment StudioGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)11.3K – 55.5K (Sep 24 – Oct 24, 2026)Details
7Dog Simulator Pet Dog Games 3DVirtual Entertainment StudioGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)18.7K – 92K (Sep 24 – Oct 24, 2026)Details
8Power Wash - Car Wash Games 3DVirtual Entertainment StudioGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)23.4K – 115K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Virtual Entertainment Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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