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DEVELOPER · GOOGLE PLAY

GOOD TO SEE YOU: app revenue & downloads

GOOD TO SEE YOU publishes 16 apps on Google Play, 16 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
16Google Play
Modeled portfolio sum, revenue
$0 – $80KSum of 16 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
2.4M – 10.7MSum of 16 apps' 80% bands

Top GOOD TO SEE YOU apps by modeled revenue

Top 10 GOOD TO SEE YOU apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Passenger Express Train GameGOOD TO SEE YOUGoogle PlaySimulation< $5K643.8K – 2.6MDetails
2Single Line Puzzle DrawingGOOD TO SEE YOUGoogle PlayPuzzle< $5K252.8K – 1.2MDetails
3Pass or FailGOOD TO SEE YOUGoogle PlaySimulation< $5K550K – 2.2MDetails
4Draw to Dig - EPO Eats AllGOOD TO SEE YOUGoogle PlayStrategy< $5K256.8K – 1.2MDetails
5Rolling Ball Run Numbers GameGOOD TO SEE YOUGoogle PlayCasual< $5K30K – 147.6KDetails
6Hero Capture : Grab and TearGOOD TO SEE YOUGoogle PlaySimulation< $5K73.3K – 343.7KDetails
7Crazy Police Slap - Smash CopsGOOD TO SEE YOUGoogle PlaySimulation< $5K70.3K – 329.6KDetails
8Delivery Boy Bicycle GameGOOD TO SEE YOUGoogle PlaySimulation< $5K48K – 225KDetails
9Lip Art Beauty DIY Makeup GameGOOD TO SEE YOUGoogle PlaySimulation< $5K42.9K – 211.2KDetails
10Home Design Makeover 3D GameGOOD TO SEE YOUGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)20.3K – 100K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not GOOD TO SEE YOU's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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