Skip to content

DEVELOPER · GOOGLE PLAY

Higher Learning Technologies Inc: app revenue & downloads

Higher Learning Technologies Inc publishes 99 apps on Google Play, 99 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: period ending Oct 11, 2026Updated Store data as of

Apps published
99Google Play
Modeled portfolio sum, revenue
$0 – $495KSum of 99 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 495KSum of 99 apps' 80% bands

Top Higher Learning Technologies Inc apps by modeled revenue

Top 10 Higher Learning Technologies Inc apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1NCLEX RN Mastery - Exam 2026Higher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
2NCLEX PN Mastery - Exam 2026Higher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
3ASVAB Mastery: ASVAB Test 2026Higher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
4ATI TEAS Exam Mastery - 2026Higher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
5FNP Mastery 2026 | Family NPHigher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
6PTCB PTCE: Pharmacy TechnicianHigher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
7Manhattan Prep GRE Prep 2026Higher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
8ASVAB Practice For DummiesHigher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
9Real Estate Exam For DummiesHigher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails
10Dearborn Real Estate Exam PrepHigher Learning Technologies IncGoogle PlayEducation< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Higher Learning Technologies Inc's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.