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DEVELOPER · GOOGLE PLAY

JoyUp: app revenue & downloads

JoyUp publishes 22 apps on Google Play, 22 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
22Google Play
Modeled portfolio sum, revenue
$59.5K – $309.6KSum of 22 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
32.5K – 250KSum of 22 apps' 80% bands

Top JoyUp apps by modeled revenue

Top 10 JoyUp apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1King of Defense 2: Epic TDJoyUpGoogle PlayStrategy$7.5K – $36K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
2King of Defense 5: TD GamesJoyUpGoogle PlayStrategy$6.9K – $32.9K5.6K – 27.7KDetails
3King Of Defense: Merge TDJoyUpGoogle PlayStrategy$6.6K – $31.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4King Of Defense III: TD gameJoyUpGoogle PlayStrategy$6.6K – $31.6K< 5KDetails
5King of Defense 2: TD PremiumJoyUpGoogle PlayStrategy$6.2K – $15.9K< 5KDetails
6King Of Defense 3 PremiumJoyUpGoogle PlayStrategy$5.9K – $28.2K< 5KDetails
7SciFi SurvivorJoyUpGoogle PlayAction$5.7K – $27.2K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
8Mecha Survival PremiumJoyUpGoogle PlayRole Playing$5.2K – $13.4K< 5KDetails
9King Of Defense 5 PremiumJoyUpGoogle PlayStrategy$4.5K – $21.7K< 5KDetails
10Defense legend 4 HD: Sci-fi TDJoyUpGoogle PlayStrategy$4.3K – $10.9K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not JoyUp's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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