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DEVELOPER · GOOGLE PLAY

Smart Study Games: app revenue & downloads

Smart Study Games publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$24.3K – $181.5KSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
68.5K – 346KSum of 14 apps' 80% bands

Top Smart Study Games apps by modeled revenue

Top 10 Smart Study Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Monster Super LeagueSmart Study GamesGoogle PlayRole Playing$24.3K – $116.5K5.9K – 17.7KDetails
2JellyKing : Rule The WorldSmart Study GamesGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3TAMAGO Monsters ReturnsSmart Study GamesGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Baby Shark RUNSmart Study GamesGoogle PlayArcade< $5K23.1K – 113.6KDetails
5Restaurant KingSmart Study GamesGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Baby Shark AdventureSmart Study GamesGoogle PlayArcade< $5K7.3K – 36KDetails
7Pinkfong Spot the difference :Smart Study GamesGoogle PlayEducational< $5K6.6K – 32.4KDetails
8BabyShark 8BIT:Finding FriendsSmart Study GamesGoogle PlayArcade< $5K6.6K – 32.7KDetails
9Baby Shark UPSmart Study GamesGoogle PlayArcade< $5K6.1K – 30.2KDetails
10Baby Shark FLYSmart Study GamesGoogle PlayArcade< $5K5.8K – 28.7KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Smart Study Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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