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DEVELOPER · GOOGLE PLAY

AuraEffects: app revenue & downloads

AuraEffects publishes 31 apps on Google Play, 31 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
31Google Play
Modeled portfolio sum, revenue
$0 – $155KSum of 31 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
1M – 5MSum of 31 apps' 80% bands

Top AuraEffects apps by modeled revenue

Top 10 AuraEffects apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Puppy Dog Spa & Salon DaycareAuraEffectsGoogle PlayRole Playing< $5K (Oct 1 – Oct 31, 2026)353.5K – 1.7M (Oct 1 – Oct 31, 2026)Details
2Indian Wedding Rituals GameAuraEffectsGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)219.7K – 1M (Oct 1 – Oct 31, 2026)Details
3My Toy Set Mobile GameAuraEffectsGoogle PlayRole Playing< $5K (Oct 1 – Oct 31, 2026)70.8K – 331.9K (Oct 1 – Oct 31, 2026)Details
4Unicorn Care, Spa & Color FunAuraEffectsGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)42.1K – 207.1K (Sep 24 – Oct 24, 2026)Details
5Mermaid Phone: Baby LearningAuraEffectsGoogle PlayEducation< $5K (Oct 1 – Oct 31, 2026)12.2K – 59.8K (Oct 1 – Oct 31, 2026)Details
6Santa's Christmas dayAuraEffectsGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)15.9K – 78.3K (Sep 24 – Oct 24, 2026)Details
7Ziggles - adorable virtual petAuraEffectsGoogle PlayRole Playing< $5K (Oct 1 – Oct 31, 2026)13.7K – 67.3K (Oct 1 – Oct 31, 2026)Details
8Animal Rescue CareAuraEffectsGoogle PlayRole Playing< $5K (Oct 1 – Oct 31, 2026)10.9K – 53.4K (Oct 1 – Oct 31, 2026)Details
9Princess Toy Computer: KidsAuraEffectsGoogle PlayRole Playing< $5K (Oct 1 – Oct 31, 2026)30.7K – 151.2K (Oct 1 – Oct 31, 2026)Details
10Unicorn mobile phone gameAuraEffectsGoogle PlayRole Playing< $5K (Oct 1 – Oct 31, 2026)15.5K – 76.4K (Oct 1 – Oct 31, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not AuraEffects's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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