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DEVELOPER · GOOGLE PLAY

Rollic Games: app revenue & downloads

Rollic Games publishes 101 apps on Google Play, 101 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
101Google Play
Modeled portfolio sum, revenue
$2.3M – $13.6MSum of 101 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
3.2M – 14.8MSum of 101 apps' 80% bands

Top Rollic Games apps by modeled revenue

Top 10 Rollic Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Color Block JamRollic GamesGoogle PlayPuzzle$1.1M – $6.8M904.9K – 3.6MDetails
2Gecko OutRollic GamesGoogle PlayPuzzle$427.5K – $2.2M137.7K – 645.3KDetails
3Car Sort: Color PuzzleRollic GamesGoogle PlayPuzzle$206.5K – $1.1M130.7K – 612.4KDetails
4Knit OutRollic GamesGoogle PlayPuzzle$148.4K – $768.5K20.6K – 101.5KDetails
5Sand Blocks: Drop PuzzleRollic GamesGoogle PlayPuzzle$128.1K – $663.2K112.1K – 525.6KDetails
6Drop Away: Color PuzzleRollic GamesGoogle PlayPuzzle$50.8K – $262.9K10.2K – 49.9KDetails
7Endless PuncherRollic GamesGoogle PlayAction$47.6K – $246.4K71.7K – 336.2KDetails
8Hell EscapeRollic GamesGoogle PlayAction$43.8K – $209.5K54.7K – 256.2KDetails
9Timeline UpRollic GamesGoogle PlayRacing$39.8K – $190.7K117K – 548.3KDetails
10Crowd Express: Boarding PuzzleRollic GamesGoogle PlayPuzzle$37.1K – $177.5K18.9K – 92.8KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Rollic Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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