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DEVELOPER · GOOGLE PLAY

Blackout Lab: app revenue & downloads

Blackout Lab publishes 16 apps on Google Play, 16 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
16Google Play
Modeled portfolio sum, revenue
$0 – $80KSum of 16 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
226.5K – 1.1MSum of 16 apps' 80% bands

Top Blackout Lab apps by modeled revenue

Top 10 Blackout Lab apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Word Search Quest - PuzzlesBlackout LabGoogle PlayWord< $5K81.3K – 380.9KDetails
2Bubble Shooter RainbowBlackout LabGoogle PlayPuzzle< $5K60.5K – 283.5KDetails
3Spades - Classic Card GameBlackout LabGoogle PlayCard< $5K20.4K – 100.2KDetails
4Difference game, spot them allBlackout LabGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Magic Match3 - Jewel QuestBlackout LabGoogle PlayPuzzle< $5K7.7K – 37.9KDetails
6Gin Rummy - Classic Card GameBlackout LabGoogle PlayCard< $5K30.5K – 150.1KDetails
7Backgammon: Dice Board GameBlackout LabGoogle PlayBoard< $5K6.7K – 32.9KDetails
8Pop Breaker: Blast all CubesBlackout LabGoogle PlayPuzzle< $5K13.7K – 67.5KDetails
9Marble Blast: Shoot BubblesBlackout LabGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Word Season - Crossword GameBlackout LabGoogle PlayWord< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Blackout Lab's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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