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DEVELOPER · GOOGLE PLAY

Wayfu Game Studio: app revenue & downloads

Wayfu Game Studio publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$0 – $70KSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
1.2M – 5.2MSum of 14 apps' 80% bands

Top Wayfu Game Studio apps by modeled revenue

Top 10 Wayfu Game Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Wheelie Master: Moto Ride 3DWayfu Game StudioGoogle PlayRacing< $5K881.1K – 3.5MDetails
2Catch and FeedWayfu Game StudioGoogle PlayCasual< $5K117.3K – 549.8KDetails
3Merge Shooter: 머지 퍼즐 게임Wayfu Game StudioGoogle PlayCasual< $5K24.4K – 119.7KDetails
4Dino Survival: Dinosaur IsleWayfu Game StudioGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)19.6K – 96.4K (Sep 24 – Oct 24, 2026)Details
5Prison Escape: Dig & RunWayfu Game StudioGoogle PlaySimulation< $5K37.2K – 183.1KDetails
6Pack My OrdersWayfu Game StudioGoogle PlaySimulation< $5K22.6K – 111KDetails
7Excavator City BuilderWayfu Game StudioGoogle PlaySimulation< $5K26.1K – 128.5KDetails
8Food Stack: Cooking CardWayfu Game StudioGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Tsunami Escape RunWayfu Game StudioGoogle PlayAction< $5K22K – 108.1KDetails
10Catch & Feed 3: Haunted SwampWayfu Game StudioGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Wayfu Game Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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