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DEVELOPER · GOOGLE PLAY

Minos Lab: app revenue & downloads

Minos Lab publishes 16 apps on Google Play, 16 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
16Google Play
Modeled portfolio sum, revenue
$0 – $80KSum of 16 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
32.6K – 192KSum of 16 apps' 80% bands

Top Minos Lab apps by modeled revenue

Top 10 Minos Lab apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Click for Cash - Earn MoneyMinos LabGoogle PlayAction< $5K9.7K – 47.8KDetails
2Click for BTC - Earn BitcoinMinos LabGoogle PlayArcade< $5K5.9K – 28.8KDetails
3Monster Cash - Earn MoneyMinos LabGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
425 Dollars ChallengeMinos LabGoogle PlayProductivity< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Boxing Cash - Earn MoneyMinos LabGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
6Guess the imageMinos LabGoogle PlayPuzzle< $5K5.3K – 15.9KDetails
7Cash Quiz - Animal EditionMinos LabGoogle PlayTrivia< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Cash Shark - Earn MoneyMinos LabGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Rewario - Play to EarnMinos LabGoogle PlayProductivity< $5K5K – 24.4KDetails
10Cash Number - Earn MoneyMinos LabGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Minos Lab's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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