Skip to content

DEVELOPER · GOOGLE PLAY

Rockit Game Studio: app revenue & downloads

Rockit Game Studio publishes 19 apps on Google Play, 19 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
19Google Play
Modeled portfolio sum, revenue
$0 – $95KSum of 19 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
223.6K – 1.1MSum of 19 apps' 80% bands

Top Rockit Game Studio apps by modeled revenue

Top 10 Rockit Game Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Indian Cricket Premiere LeagueRockit Game StudioGoogle PlaySports< $5K47.8K – 224.1KDetails
2Cricket Championship Game 2026Rockit Game StudioGoogle PlaySports< $5K4.8K – 23.7KDetails
3Pakistan Cricket LeagueRockit Game StudioGoogle PlaySports< $5K8K – 39.5KDetails
4Real Shoot Boxing TournamentRockit Game StudioGoogle PlaySports< $5K6.6K – 32.6KDetails
5Bangladesh Cricket T20 GameRockit Game StudioGoogle PlaySports< $5K (period ending Oct 17, 2026)8.3K – 40.6K (period ending Oct 17, 2026)Details
6Flying Dinosaur Simulator GameRockit Game StudioGoogle PlaySimulation< $5K25.6K – 125.8KDetails
7Angry Flying Lion Simulator 3dRockit Game StudioGoogle PlayRole Playing< $5K13.5K – 66.5KDetails
8Flying Horse SimulatorRockit Game StudioGoogle PlayAdventure< $5K11.8K – 57.9KDetails
9Monster City Destruction GamesRockit Game StudioGoogle PlayRole Playing< $5K10.5K – 51.7KDetails
10Mecha war: Robot Fighting GameRockit Game StudioGoogle PlayAction< $5K16.1K – 79.3KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Rockit Game Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.