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DEVELOPER · GOOGLE PLAY

Dire Wolf Digital: app revenue & downloads

Dire Wolf Digital publishes 21 apps on Google Play, 21 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
21Google Play
Modeled portfolio sum, revenue
$13.3K – $123.9KSum of 21 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
7.5K – 136.7KSum of 21 apps' 80% bands

Top Dire Wolf Digital apps by modeled revenue

Top 10 Dire Wolf Digital apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Dune: Imperium DigitalDire Wolf DigitalGoogle PlayBoard$5.3K – $13.5K< 5KDetails
2MunchkinDire Wolf DigitalGoogle PlayCard$4.4K – $11.1K< 5KDetails
3Root Board GameDire Wolf DigitalGoogle PlayBoard$3.6K – $9.3K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4Eternal Card GameDire Wolf DigitalGoogle PlayCard< $5K (Sep 24 – Oct 24, 2026)7.5K – 36.7K (Sep 24 – Oct 24, 2026)Details
5EverdellDire Wolf DigitalGoogle PlayBoard< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
6SagradaDire Wolf DigitalGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Ark NovaDire Wolf DigitalGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Clank!Dire Wolf DigitalGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Cascadia DigitalDire Wolf DigitalGoogle PlayBoard< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
10Raiders of the North SeaDire Wolf DigitalGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Dire Wolf Digital's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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