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DEVELOPER · GOOGLE PLAY

Mind Crush: app revenue & downloads

Mind Crush publishes 15 apps on Google Play, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
15Google Play
Modeled portfolio sum, revenue
$8.3K – $109.9KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
132.3K – 685.5KSum of 15 apps' 80% bands

Top Mind Crush apps by modeled revenue

Top 10 Mind Crush apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Knit Sorting: Wool Sort GamesMind CrushGoogle PlayPuzzle$8.3K – $39.9K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
2Makeup Studio: Beauty MakeoverMind CrushGoogle PlaySimulation< $5K (period ending Oct 17, 2026)37.9K – 186.5K (period ending Oct 17, 2026)Details
3Makeover Artist: Beauty MakeupMind CrushGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)40.3K – 198.4K (Sep 24 – Oct 24, 2026)Details
4Kids Nail Studio - Nail SalonMind CrushGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)24.5K – 120.3K (Oct 1 – Oct 31, 2026)Details
5Home Packing: Organize GamesMind CrushGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Card Puzzle: Art GameMind CrushGoogle PlayPuzzle< $5K (Oct 1 – Oct 31, 2026)6.9K – 34K (Oct 1 – Oct 31, 2026)Details
7Screw Parking: 3D Screw EscapeMind CrushGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Goods Sort 2: Goods SortingMind CrushGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Word Screw Go: Screw Word GameMind CrushGoogle PlayPuzzle< $5K (Oct 1 – Oct 31, 2026)5.9K – 29K (Oct 1 – Oct 31, 2026)Details
10Goods Card Sort: Match Pair 3DMind CrushGoogle PlayPuzzle< $5K (Oct 1 – Oct 31, 2026)6.2K – 30.7K (Oct 1 – Oct 31, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Mind Crush's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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