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DEVELOPER · GOOGLE PLAY

MobOwl Games: app revenue & downloads

MobOwl Games publishes 17 apps on Google Play, 17 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
17Google Play
Modeled portfolio sum, revenue
$28.8K – $193.5KSum of 17 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
50.3K – 263.2KSum of 17 apps' 80% bands

Top MobOwl Games apps by modeled revenue

Top 10 MobOwl Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Christmas Magic: Match 3 GamesMobOwl GamesGoogle PlayPuzzle$12.6K – $60.3K14.8K – 73KDetails
2Jewel Opera: Halloween Match 3MobOwl GamesGoogle PlayPuzzle$9.8K – $46.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3Royal Queenie: Jewel Match 3MobOwl GamesGoogle PlayPuzzle$6.5K – $16.6K5.7K – 17KDetails
4Jewel Queen: Puzzle & MagicMobOwl GamesGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)15.1K – 74.1K (Sep 24 – Oct 24, 2026)Details
5Jewel of Deep Sea: Match3 GameMobOwl GamesGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
6Sweet Candy Bomb: Match 3 GameMobOwl GamesGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Candy Go Round: Match 3 PuzzleMobOwl GamesGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Fruit Quest: Match 3 GameMobOwl GamesGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9트루피어 : 버림받은 영혼 Part 2 - 방탈출 게임MobOwl GamesGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10트루피어 : 버림받은 영혼 Part 1 - 방탈출 게임MobOwl GamesGoogle PlayAdventure< $5K (Sep 24 – Oct 24, 2026)4.3K – 13K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not MobOwl Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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