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DEVELOPER · GOOGLE PLAY

5minlab Corp.: app revenue & downloads

5minlab Corp. publishes 9 apps on Google Play, 9 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
9Google Play
Modeled portfolio sum, revenue
$962.9K – $6MSum of 9 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
165.1K – 777.9KSum of 9 apps' 80% bands

Top 5minlab Corp. apps by modeled revenue

Top 10 5minlab Corp. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Overgeared Hero: Merge RPG5minlab Corp.Google PlayStrategy$958K – $6M144.8K – 678.5KDetails
2SMASH LEGENDS : Action Fight5minlab Corp.Google PlayAction$4.9K – $12.6K (Sep 24 – Oct 24, 2026)7.1K – 34.8K (Sep 24 – Oct 24, 2026)Details
3Backpack Arena: Fantasy Battle5minlab Corp.Google PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Backpack Arena: Inven Battle5minlab Corp.Google PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Castle.io5minlab Corp.Google PlayAction< $5K (Sep 21 – Oct 21, 2026)< 5K (Sep 21 – Oct 21, 2026)Details
6HexAmaze5minlab Corp.Google PlayPuzzle< $5K6.6K – 19.9KDetails
7Match Orbit 3D: Triple Match5minlab Corp.Google PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Orbit: Idle Planet Tycoon5minlab Corp.Google PlaySimulation< $5K6.6K – 19.7KDetails
9roll & roll5minlab Corp.Google PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not 5minlab Corp.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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