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DEVELOPER · GOOGLE PLAY

Dual Teams: app revenue & downloads

Dual Teams publishes 18 apps on Google Play, 18 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
18Google Play
Modeled portfolio sum, revenue
$0 – $90KSum of 18 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
10.6K – 137KSum of 18 apps' 80% bands

Top Dual Teams apps by modeled revenue

Top 10 Dual Teams apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Bass Booster BluetoothDual TeamsGoogle PlayMusic & Audio< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2Volume Booster for bluetoothDual TeamsGoogle PlayMusic & Audio< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Bluetooth Music PlayerDual TeamsGoogle PlayMusic & Audio< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Bluetooth Headphones BoosterDual TeamsGoogle PlayMusic & Audio< $5K< 5KDetails
5Tracker - Airtag DetectDual TeamsGoogle PlayTools< $5K10.6K – 52KDetails
6Bluetooth & headphone RecorderDual TeamsGoogle PlayMusic & Audio< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Maps Base For Clash of ClansDual TeamsGoogle PlayEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Booster Equalizer & bass boostDual TeamsGoogle PlayMusic & Audio< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Bluetooth Bass Booster & soundDual TeamsGoogle PlayMusic & Audio< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Equalizer & Booster BluetoothDual TeamsGoogle PlayMusic & Audio< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Dual Teams's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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