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DEVELOPER · GOOGLE PLAY

Koco Games Inc: app revenue & downloads

Koco Games Inc publishes 8 apps on Google Play, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
8Google Play
Modeled portfolio sum, revenue
$0 – $40KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
14.7K – 102.4KSum of 8 apps' 80% bands

Top Koco Games Inc apps by modeled revenue

Top 10 Koco Games Inc apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Trench Warfare 1914: WW1 RTSKoco Games IncGoogle PlayStrategy< $5K5.5K – 26.9KDetails
2War Strategy Game: RTS WW2Koco Games IncGoogle PlayStrategy< $5K9.2K – 45.4KDetails
3Stick Man Trenches: World WarKoco Games IncGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Warplanes Battle 1944: WW2 WarKoco Games IncGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Word King: Connect WordKoco Games IncGoogle PlayWord< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6WW2 Army Tower DefenseKoco Games IncGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Monster Rush: Strategy TD warKoco Games IncGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Stick Warfare TD: WW3 DefenseKoco Games IncGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Koco Games Inc's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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