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DEVELOPER · GOOGLE PLAY

virtualinfocom: app revenue & downloads

virtualinfocom publishes 58 apps on Google Play, 58 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
58Google Play
Modeled portfolio sum, revenue
$0 – $290KSum of 58 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
130K – 816.7KSum of 58 apps' 80% bands

Top virtualinfocom apps by modeled revenue

Top 10 virtualinfocom apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Racing CarsvirtualinfocomGoogle PlayRacing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
23D boxing gamevirtualinfocomGoogle PlaySports< $5K< 5KDetails
3Fight of the LegendsvirtualinfocomGoogle PlayAction< $5K13.8K – 67.8KDetails
4Car Drift 3D Racing trackvirtualinfocomGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
53D Car Racing DriftvirtualinfocomGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
63D quad bike racingvirtualinfocomGoogle PlayRacing< $5K5.9K – 29KDetails
7legends fightvirtualinfocomGoogle PlayAction< $5K10.2K – 50KDetails
8fight of the legends 3virtualinfocomGoogle PlayAction< $5K9.1K – 44.8KDetails
93D Drift Car RacingvirtualinfocomGoogle PlayRacing< $5K (period ending Oct 17, 2026)5.7K – 28K (period ending Oct 17, 2026)Details
10Racing 3DvirtualinfocomGoogle PlayRacing< $5K6.1K – 30KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not virtualinfocom's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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