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DEVELOPER · GOOGLE PLAY

Joy GAMES: app revenue & downloads

Joy GAMES publishes 17 apps on Google Play, 17 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
17Google Play
Modeled portfolio sum, revenue
$0 – $85KSum of 17 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
300.6K – 1.5MSum of 17 apps' 80% bands

Top Joy GAMES apps by modeled revenue

Top 10 Joy GAMES apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Love Idol: K-pop Trang điểmJoy GAMESGoogle PlaySimulation< $5K55.6K – 260.8KDetails
2Magic Paper Dolls Dress Up DIYJoy GAMESGoogle PlaySimulation< $5K34.6K – 169.9KDetails
3Craftify Car DIY Assembly RaceJoy GAMESGoogle PlayRacing< $5K34.1K – 167.5KDetails
4Doll Makeup: Dress up for kidsJoy GAMESGoogle PlaySimulation< $5K42.8K – 210.4KDetails
5Anime Princess: Left or RightJoy GAMESGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Boba DIY: Bubble Tea DIY ASMRJoy GAMESGoogle PlayCasual< $5K (period ending Oct 17, 2026)21.8K – 107.1K (period ending Oct 17, 2026)Details
7Left or Right: Anime Dress UpJoy GAMESGoogle PlaySimulation< $5K21.9K – 107.7KDetails
8Weapon Gun Simulator 3D: PrankJoy GAMESGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)21.8K – 107.4K (Sep 24 – Oct 24, 2026)Details
9Clown Monster Clash Caine GameJoy GAMESGoogle PlayAction< $5K13.9K – 68.4KDetails
10DIY Dessert MakerJoy GAMESGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)21.3K – 104.7K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Joy GAMES's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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