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DEVELOPER · GOOGLE PLAY

Interactive Dreams Inc: app revenue & downloads

Interactive Dreams Inc publishes 6 apps on Google Play, 6 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
6Google Play
Modeled portfolio sum, revenue
$0 – $30KSum of 6 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
260.1K – 1.2MSum of 6 apps' 80% bands

Top Interactive Dreams Inc apps by modeled revenue

Top 10 Interactive Dreams Inc apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1FPS Shooting Game 3D Gun GamesInteractive Dreams IncGoogle PlayAdventure< $5K (Sep 24 – Oct 24, 2026)50.2K – 235.2K (Sep 24 – Oct 24, 2026)Details
2Gun Games FPS Shooting GamesInteractive Dreams IncGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)47.3K – 221.7K (Sep 24 – Oct 24, 2026)Details
3Offline Gun Shooting Games 3DInteractive Dreams IncGoogle PlayAdventure< $5K (Sep 24 – Oct 24, 2026)49K – 229.5K (Sep 24 – Oct 24, 2026)Details
4FPS Gun Shooting Games OfflineInteractive Dreams IncGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)43.5K – 213.7K (Sep 24 – Oct 24, 2026)Details
5Pop It: Relaxing Fidget GamesInteractive Dreams IncGoogle PlayPuzzle< $5K13.5K – 66.4KDetails
6Gun Games Offline: CommandoInteractive Dreams IncGoogle PlayAction< $5K56.7K – 265.7KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Interactive Dreams Inc's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

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