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DEVELOPER · GOOGLE PLAY

ChicMic Studios: app revenue & downloads

ChicMic Studios publishes 13 apps on Google Play, 13 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: period ending Oct 11, 2026Updated Store data as of

Apps published
13Google Play
Modeled portfolio sum, revenue
$0 – $65KSum of 13 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 65KSum of 13 apps' 80% bands

Top ChicMic Studios apps by modeled revenue

Top 10 ChicMic Studios apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Ludo Classic GameChicMic StudiosGoogle PlayBoard< $5K< 5KDetails
2Bluff Master 420 - I Doubt ItChicMic StudiosGoogle PlayCard< $5K< 5KDetails
3Basketball Shots 3DChicMic StudiosGoogle PlayArcade< $5K< 5KDetails
4Blocks MultiplayerChicMic StudiosGoogle PlayArcade< $5K< 5KDetails
5Ice SmasherChicMic StudiosGoogle PlayArcade< $5K< 5KDetails
6BhabhiChicMic StudiosGoogle PlayCard< $5K< 5KDetails
7Call BreakChicMic StudiosGoogle PlayCard< $5K< 5KDetails
8Carpet RushChicMic StudiosGoogle PlayCasual< $5K< 5KDetails
9Strike RushChicMic StudiosGoogle PlayCasual< $5K< 5KDetails
10AgentSmith - TheStolenTreasureChicMic StudiosGoogle PlayAction< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not ChicMic Studios's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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