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DEVELOPER · GOOGLE PLAY

Onegame Global Limited: app revenue & downloads

Onegame Global Limited publishes 22 apps on Google Play, 22 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
22Google Play
Modeled portfolio sum, revenue
$18.1K – $186.5KSum of 22 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
381.1K – 1.9MSum of 22 apps' 80% bands

Top Onegame Global Limited apps by modeled revenue

Top 10 Onegame Global Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Tomcat Pop: Bubble ShooterOnegame Global LimitedGoogle PlayPuzzle$10K – $48K (Sep 24 – Oct 24, 2026)9K – 44.1K (Sep 24 – Oct 24, 2026)Details
2Bubble Shooter: Shoot BubbleOnegame Global LimitedGoogle PlayPuzzle$8K – $38.4K (Sep 24 – Oct 24, 2026)10.2K – 49.9K (Sep 24 – Oct 24, 2026)Details
31941 Air Attack: Plane ShooterOnegame Global LimitedGoogle PlayArcade< $5K120K – 562.3KDetails
4Galaxy Attack: Chicken ShooterOnegame Global LimitedGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)8.5K – 41.8K (Sep 24 – Oct 24, 2026)Details
5Save the DogeOnegame Global LimitedGoogle PlayAdventure< $5K30.6K – 150.5KDetails
6Bubble Pop Shooter: PuzzleOnegame Global LimitedGoogle PlayPuzzle< $5K16.1K – 79.2KDetails
7Duo Games: 1v1 Player BattleOnegame Global LimitedGoogle PlaySimulation< $5K29.8K – 146.6KDetails
8Relax Mini Games: AntistressOnegame Global LimitedGoogle PlayPuzzle< $5K24.2K – 119.2KDetails
9Cute Block Puzzle: Relax GamesOnegame Global LimitedGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)11K – 54.3K (Sep 24 – Oct 24, 2026)Details
10Party Game Hub 3D: 1234 PlayerOnegame Global LimitedGoogle PlayBoard< $5K30.6K – 150.3KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Onegame Global Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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