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DEVELOPER · GOOGLE PLAY

SUNSOFT.GAMES: app revenue & downloads

SUNSOFT.GAMES publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$11.4K – $109.7KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 60KSum of 12 apps' 80% bands

Top SUNSOFT.GAMES apps by modeled revenue

Top 10 SUNSOFT.GAMES apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1スマスロ とある魔術の禁書目録2SUNSOFT.GAMESGoogle PlayCasino$11.4K – $54.7K< 5KDetails
2Pとある魔術の禁書目録SUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3CR戦国†恋姫SUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4CR緋弾のアリアAASUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Pとある魔術の禁書目録2SUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6P緋弾のアリア~緋緋神降臨~ラッキートリガーVer.SUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7e女神のカフェテラスSUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8CRリング 終焉ノ刻SUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Sリング 運命の秒刻SUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10PシンデレラブレイドSUNSOFT.GAMESGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not SUNSOFT.GAMES's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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