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DEVELOPER · GOOGLE PLAY

Media Tech Studioz: app revenue & downloads

Media Tech Studioz publishes 11 apps on Google Play, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
11Google Play
Modeled portfolio sum, revenue
$0 – $55KSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
252.5K – 1.2MSum of 11 apps' 80% bands

Top Media Tech Studioz apps by modeled revenue

Top 10 Media Tech Studioz apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Live Football Scores & ResultsMedia Tech StudiozGoogle PlaySports< $5K184.5K – 864.9KDetails
2Video Editor Reels Maker AppMedia Tech StudiozGoogle PlayVideo Players & Editors< $5K (Oct 1 – Oct 31, 2026)54.4K – 255K (Oct 1 – Oct 31, 2026)Details
3Software Update: App UpdateMedia Tech StudiozGoogle PlayTools< $5K4.7K – 23.2KDetails
4Voice Changer - Ai Voice CloneMedia Tech StudiozGoogle PlayProductivity< $5K (Oct 1 – Oct 31, 2026)8.9K – 43.8K (Oct 1 – Oct 31, 2026)Details
5Apps Lock: Password, Lock AppMedia Tech StudiozGoogle PlayTools< $5K< 5KDetails
6Budget Planner: Money TrackerMedia Tech StudiozGoogle PlayFinance< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7IPTV Smarters: Online Live TVMedia Tech StudiozGoogle PlayVideo Players & Editors< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Cricket Fast Live ScoresMedia Tech StudiozGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Cloud Storage Backup Drive AppMedia Tech StudiozGoogle PlayTools< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Game Booster: Lower LagMedia Tech StudiozGoogle PlayTools< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Media Tech Studioz's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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