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DEVELOPER · GOOGLE PLAY

SF Group: app revenue & downloads

SF Group publishes 17 apps on Google Play, 17 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
17Google Play
Modeled portfolio sum, revenue
$11.6K – $130.5KSum of 17 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
67.2K – 334.2KSum of 17 apps' 80% bands

Top SF Group apps by modeled revenue

Top 10 SF Group apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Gem NonogramSF GroupGoogle PlayPuzzle$6.1K – $29.2K7.3K – 36.1KDetails
2Zombies Here! 80-Wave SurvivalSF GroupGoogle PlayRole Playing$5.5K – $26.2K5.8K – 28.7KDetails
3Turnaround AdventureSF GroupGoogle PlayCasual< $5K13.7K – 67.2KDetails
4Wood SiegeSF GroupGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Zombie Defense-Football SeasonSF GroupGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Life SimSF GroupGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7末世之旅-逆袭求生SF GroupGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Human Leap:EvolutionSF GroupGoogle PlayCasual< $5K (Sep 26 – Oct 26, 2026)< 5K (Sep 26 – Oct 26, 2026)Details
9Primitive Loot GoSF GroupGoogle PlayCasual< $5K9.6K – 47.4KDetails
10Timeline SurvivorSF GroupGoogle PlayCasual< $5K6.7K – 20KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not SF Group's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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