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DEVELOPER · GOOGLE PLAY

Pleasure City: app revenue & downloads

Pleasure City publishes 19 apps on Google Play, 19 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
19Google Play
Modeled portfolio sum, revenue
$45.9K – $300KSum of 19 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
972.6K – 4.3MSum of 19 apps' 80% bands

Top Pleasure City apps by modeled revenue

Top 10 Pleasure City apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Loop Master™: Color Jam SortPleasure CityGoogle PlayPuzzle$30.7K – $147.1K466.8K – 1.9MDetails
23D Crazy Match! Triple TapPleasure CityGoogle PlayPuzzle$7.9K – $37.7K18.1K – 88.9KDetails
3Find It Out: Hidden ObjectsPleasure CityGoogle PlayPuzzle$7.4K – $35.2K< 5KDetails
4Unscrew Nuts Sort®: Pin PuzzlePleasure CityGoogle PlayPuzzle< $5K221K – 1MDetails
5Traffic 3D Parking: Escape JamPleasure CityGoogle PlayPuzzle< $5K41.6K – 204.7KDetails
6Goods 3D Sorting: Match GamesPleasure CityGoogle PlayPuzzle< $5K59.1K – 277.2KDetails
7Screw Ocean: Bolt Match EscapePleasure CityGoogle PlayPuzzle< $5K15.9K – 78.1KDetails
8Find Beauty: Fun Hidden ObjectPleasure CityGoogle PlayPuzzle< $5K17.1K – 84.1KDetails
9Jigsaw Puzzle: Art JigsortPleasure CityGoogle PlayPuzzle< $5K19.6K – 96.5KDetails
10Match Ball Puzzle: Color GamePleasure CityGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)10.6K – 52.3K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Pleasure City's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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