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DEVELOPER · GOOGLE PLAY

M/S GAMING SWITCH STUDIO: app revenue & downloads

M/S GAMING SWITCH STUDIO publishes 12 apps on Google Play, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$0 – $55KSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
254.3K – 1.2MSum of 11 apps' 80% bands

Top M/S GAMING SWITCH STUDIO apps by modeled revenue

Top 10 M/S GAMING SWITCH STUDIO apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Boom Chip: 2 Player Mini GamesM/S GAMING SWITCH STUDIOGoogle PlayCasual< $5K221.4K – 1MDetails
2Kitchen Set: My Cooking GameM/S GAMING SWITCH STUDIOGoogle PlayEducational< $5K (Oct 1 – Oct 31, 2026)26.4K – 129.9K (Oct 1 – Oct 31, 2026)Details
3Zoo Restaurant: Cooking GamesM/S GAMING SWITCH STUDIOGoogle PlaySimulation< $5K< 5KDetails
4Bird Sort - Color Fun PuzzleM/S GAMING SWITCH STUDIOGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Cake Maker: Sweet Baking GamesM/S GAMING SWITCH STUDIOGoogle PlayRole Playing< $5K< 5KDetails
6Car Wash: AUTO Makeover GamesM/S GAMING SWITCH STUDIOGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Cleaning Games: Restore ASMRM/S GAMING SWITCH STUDIOGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)6.4K – 19.2K (Sep 24 – Oct 24, 2026)Details
8Cozy Cooking kitchen Chef GameM/S GAMING SWITCH STUDIOGoogle PlayRole Playing< $5K (Sep 21 – Oct 21, 2026)< 5K (Sep 21 – Oct 21, 2026)Details
9Satis Calm ASMR Relaxing GamesM/S GAMING SWITCH STUDIOGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Skincare ASMR: Beauty GamesM/S GAMING SWITCH STUDIOGoogle PlaySimulation< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not M/S GAMING SWITCH STUDIO's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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