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DEVELOPER · GOOGLE PLAY

World Sports Arena: app revenue & downloads

World Sports Arena publishes 34 apps on Google Play, 34 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
34Google Play
Modeled portfolio sum, revenue
$0 – $170KSum of 34 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
936.7K – 4.5MSum of 34 apps' 80% bands

Top World Sports Arena apps by modeled revenue

Top 10 World Sports Arena apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Cannon Chaos: Silly ShotsWorld Sports ArenaGoogle PlaySimulation< $5K247.1K – 1.2MDetails
2Whack Strike - Sling & SlamWorld Sports ArenaGoogle PlaySimulation< $5K38.6K – 190KDetails
3One Shot Soccer: Swipe & ScoreWorld Sports ArenaGoogle PlaySports< $5K341.4K – 1.6MDetails
4Smash Buddies: Epic KnockoutWorld Sports ArenaGoogle PlayAction< $5K42.9K – 211KDetails
5Smash Hero: Idle MusclesWorld Sports ArenaGoogle PlayCasual< $5K14K – 68.9KDetails
6Silly Gun AttackWorld Sports ArenaGoogle PlayAction< $5K27.4K – 134.8KDetails
7Tangle Trap - Bandit BashWorld Sports ArenaGoogle PlayAction< $5K34.6K – 169.9KDetails
8Global Cricket ChampionshipWorld Sports ArenaGoogle PlaySports< $5K (Sep 24 – Oct 24, 2026)8.4K – 41.4K (Sep 24 – Oct 24, 2026)Details
9Air Balloon Shooting GameWorld Sports ArenaGoogle PlaySports< $5K (Sep 24 – Oct 24, 2026)7.4K – 36.5K (Sep 24 – Oct 24, 2026)Details
10Monster Mob: Viral InvasionWorld Sports ArenaGoogle PlayAction< $5K42.8K – 210.6KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not World Sports Arena's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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