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DEVELOPER · GOOGLE PLAY

CodeHound Games: app revenue & downloads

CodeHound Games publishes 13 apps on Google Play, 13 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
13Google Play
Modeled portfolio sum, revenue
$0 – $65KSum of 13 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
49.6K – 283.7KSum of 13 apps' 80% bands

Top CodeHound Games apps by modeled revenue

Top 10 CodeHound Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Donkey Master Donkey Card GameCodeHound GamesGoogle PlayCard< $5K (Sep 24 – Oct 24, 2026)12.7K – 62.7K (Sep 24 – Oct 24, 2026)Details
2Bingo Housie Master : TambolaCodeHound GamesGoogle PlayBoard< $5K17.4K – 85.4KDetails
3Carrom Master - Online CarromCodeHound GamesGoogle PlaySports< $5K (Sep 24 – Oct 24, 2026)5.5K – 27K (Sep 24 – Oct 24, 2026)Details
4Rummy MasterCodeHound GamesGoogle PlayCard< $5K (Sep 24 – Oct 24, 2026)7.5K – 36.8K (Sep 24 – Oct 24, 2026)Details
5Dots Boxes Online MultiplayerCodeHound GamesGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Poker Master : Texas Hold'emCodeHound GamesGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Word Master : Online word gameCodeHound GamesGoogle PlayWord< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Chef Master: PvP Cooking GameCodeHound GamesGoogle PlaySimulation< $5K6.5K – 31.8KDetails
9SlamMaster Donkey Card GameCodeHound GamesGoogle PlayCard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Gin RummyCodeHound GamesGoogle PlayCard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not CodeHound Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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