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DEVELOPER · GOOGLE PLAY

1kpapps: app revenue & downloads

1kpapps publishes 28 apps on Google Play, 28 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
28Google Play
Modeled portfolio sum, revenue
$0 – $140KSum of 28 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
79.5K – 463.6KSum of 28 apps' 80% bands

Top 1kpapps apps by modeled revenue

Top 10 1kpapps apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Spider Solitaire1kpappsGoogle PlayCard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2Sudoku Classic1kpappsGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)11.5K – 56.8K (Sep 24 – Oct 24, 2026)Details
3Checkers 3D1kpappsGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Bubble Shooter Pop1kpappsGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)9.5K – 46.6K (Sep 24 – Oct 24, 2026)Details
5Checkers1kpappsGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Chess 3D1kpappsGoogle PlayBoard< $5K6.4K – 19.3KDetails
7Super Jack World1kpappsGoogle PlayAdventure< $5K (Sep 24 – Oct 24, 2026)8K – 39.1K (Sep 24 – Oct 24, 2026)Details
8City Pool Billiard1kpappsGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Bubble Panda : Fruits Blast1kpappsGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)5.6K – 27.7K (Sep 24 – Oct 24, 2026)Details
10Fruits Match 31kpappsGoogle PlayPuzzle< $5K6.1K – 30KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not 1kpapps's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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