APP REVENUE & DOWNLOADS · GOOGLE PLAY
GameLord 3D · Strategy
How much does Conquer the Tower: Takeover make? Revenue & downloads (Sep 24 – Oct 24, 2026)
AppGazers estimates Conquer the Tower: Takeover grossed < $5K from in-app purchases and subscriptions on Google Play for Sep 24 – Oct 24, 2026, with 37.9K – 186.3K downloads. Both figures are worldwide model estimates with an 80% band. Google Play lists 10M+ lifetime installs.
Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of
- Est. revenue, Sep 24 – Oct 24, 2026
- < $5KGross in-app spend, 80% band
- Est. downloads, Sep 24 – Oct 24, 2026
- 37.9K – 186.3KWorldwide, 80% band
- Store rating
- 4.5 ★189,691 ratings
- Lifetime installs (Google Play)
- 10M+Store install tier
- Released
- Nov 9, 2021Google Play
Top grossing peers in Strategy
- Kingshot (Google Play): $12.8M – $80.1M est. revenue
- Whiteout Survival (Google Play): $6.5M – $40.8M est. revenue
- Last War:Survival Game (Google Play): $6.2M – $38.5M est. revenue
- Clash of Clans (Google Play): $4.2M – $26.3M est. revenue
- Last Asylum: Plague (Google Play): $4M – $24.8M est. revenue
- Total Battle: Strategy Games (Google Play): $3.6M – $22.5M est. revenue
- Evony: The King's Return (Google Play): $3.5M – $21.9M est. revenue
- Clash Royale (Google Play): $3.4M – $21.1M est. revenue
Most popular mobile games and how much they make · Trending apps right now
Apps similar to Conquer the Tower: Takeover
- Epic Battles Online (Google Play): < $5K est. revenue
- Gear Fight! (Google Play): $36.8K – $176.1K est. revenue
- RTS Siege Up! - Medieval War (Google Play): < $5K est. revenue
- Island War (Google Play): < $5K est. revenue
- Tower Clash (Google Play): < $5K est. revenue
- Archery Bastions: Castle War (Google Play): < $5K est. revenue
- The Catapult 2 : bone masters (Google Play): < $5K est. revenue
- Fantasy Tower: Castle Defense (Google Play): $5K – $24K est. revenue
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
How much does Conquer the Tower: Takeover make a month?
AppGazers estimates Conquer the Tower: Takeover grossed < $5K in in-app purchases and subscriptions on Google Play for Sep 24 – Oct 24, 2026 (80% band). This is a model estimate, not reported revenue, and it excludes ads, web sales and profit.
How many downloads does Conquer the Tower: Takeover have?
Google Play lists Conquer the Tower: Takeover at 10M+ lifetime installs (the store's install tier): every install since release, not a monthly figure.
How many downloads does Conquer the Tower: Takeover get?
AppGazers estimates Conquer the Tower: Takeover got 37.9K – 186.3K downloads on Google Play for Sep 24 – Oct 24, 2026 (80% band, worldwide): new downloads in the period, as a model estimate.
Is Conquer the Tower: Takeover free to use?
Yes. Conquer the Tower: Takeover is free to download on Google Play and offers in-app purchases.